Title:

Advanced Methods of 3D Scene Visualisation

Code:MMD
Ac.Year:2017/2018
Term:Winter
Curriculums:
ProgrammeBranchYearDuty
CSE-PHD-4DVI4-Elective
Language:Czech
Completion:examination (written)
Type of
instruction:
Hour/semLecturesSem. ExercisesLab. exercisesComp. exercisesOther
Hours:390000
 ExaminationTestsExercisesLaboratoriesOther
Points:1000000
Guarantee:Zemčík Pavel, prof. Dr. Ing., DCGM
Lecturer:Zemčík Pavel, prof. Dr. Ing., DCGM
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
 
Learning objectives:
  To get acquainted with modern methods of visualization tasks. To get acquainted with methods for efficient scene rendering. To learn to independently evaluate sources of information on WWW and in literature from the vizualization and graphics field. To get acquainted with methods used for technical applications and data processing.
Description:
  3D scene rendering, methods of realistic and non-realistic rendering suitable for vizualiaztion. processing and postprocessing of rendering methods output. Application interfaces.
Knowledge and skills required for the course:
  Basic computer graphics course, eventually other comparable course depending on the studied bachelor or master field of study.
Subject specific learning outcomes and competences:
  The students will get acquainted with modern methods of 3D graphics rendering for analysis of graphics and visualization tasks. They will also get acquainted with methods for efficient scene rendering and learn to independently evaluate sources of information on WWW and in literature from the computer graphics field. Students will also get acquainted with methods used for technical applications and data processing.
Generic learning outcomes and competences:
  Excercising of the ability to independently solve problems in the field of visualization and grphics, ability to process literature sources.
Syllabus of lectures:
 In the first part of semester, teaching is through standard "lectures of teacher to students".

Breakdown of topics (example):

1) Introduction to the course, brief evaluation and "mapping of knowledge", planning of the lecture topics

2) Rasterization methods used in vizualization, computer graphics techniques for vizualization

3) Vizualization methods for scientific data and measurement results

4) Vizualiazation of vector fields and similar types of (non-scalar) data

5) Non-realistic rendering - artificial colour, nonrealistic shading

6) Visualiztion of special data from the field of information technologies

7) Conclusion of lectures, finalization of presentation topics

In the next part of semester, the course is conducted through a series of seminars where students present a presentation on topic of their choice that is followed by a discussion.

Syllabus - others, projects and individual work of students:
 
  • Individually assigned presentations
Fundamental literature:
 
  • Watt. A., Watt, M.: Advanced Animation and Rendering Techniques, Theory and Practise, Addison-Wesley, USA, 1992
  • Thompson, N.: 3D Graphics Programming for Windows 95, Microsoft Press, USA 1996
  • Foley. J., Van Dam. A., Feiner. S., Hughes. J: Computer Graphics Principle & Practise, Addison Wesley, USA, 1996
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
  • Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6 
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Study literature:
 
  • Pattanaik. S. N.: Computational Methods for Global Illumination and Visualization of Complex 3D Environments, Doctoral Thesis, Natinal Centre for Software Technology, Bombay, India, 1993
  • Hearn, D., Baker, M. P., Computer Graphics, Prentice Hall, USA, 1996
  • Watt. A., Watt, M.: Advanced Animation and Rendering Techniques, Theory and Practise, Addison-Wesley, USA, 1992
  • Thompson, N.: 3D Graphics Programming for Windows 95, Microsoft Press, USA 1996
  • Foley. J., Van Dam. A., Feiner. S., Hughes. J: Computer Graphics Principle & Practise, Addison Wesley, USA, 1996
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
  • Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6 
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Controlled instruction:
  During the course, it is necessary to submit the project and pass the exam. Teaching is performed as lectures and controlled seminars, the missed classes need to be replaced by self-study.
Progress assessment:
  
  • Individual seminar